indicated in their article
yesterday, that the Dreamcast has a Universal Serial Port (USB) on the
back, but this is incorrect. I sent email yesterday, to a contact at SEGA
of America to see if the Dreamcast does have a USB port, and here is the
reply I got:
It's not a USB port -
it's a serial port, but not a standard one - it's proprietary. The
port itself may look like a USB, and perform like one, but it's not.
There you have it. Not a USB port, but
the good news is that it performs like a USB port. USB ports can transfer
data at 12 Mbits/s or 1.5 MBytes/s, which is a lot faster then a typical
serial port that is on today's PC's.
A preview of Get Bass, and Godzilla
Generations has been put up in the games
has put up a huge article
with the apt title of "Dreamcast Revolution", that involves two interviews,
and comparisons with Sony and Nintendo along with their own comments. The
first interview is with SEGA of America's Neal Robison, who is Director
of Developer Technical Support. Neal's job at SEGA of America, is to make
sure that the 3rd party developers are happy. The second interview is with
Howard Schwartz, Executive Producer at American Softworks Corporation (ASC
Games), which is a 3rd party developer creating games for the Dreamcast.
Here are some choice quotes from the article:
Neal Robison: It's important
to note that we didn't simply say to Hitachi, "Give us a fast chip." We
looked around at Intel, MIPS, Motorola, and a whole bunch of others. It
was more than just looking for the fastest chip. The key was finding a
fast chip that worked seamlessly with the other hardware we're putting
in the system. Hitachi's chip was fast and it worked well with our other
stuff. In addition, [Sega AM2 programmer] Yu Suzuki actually worked with
Hitachi tweaking the SH4 so that it was as optimized to meet our performance
needs. The result is a processor that literally dropped the jaws of the
third-party developers to whom we showed it.
So if anyone you know that has doubts
about the Dreamcast, just tell them that "Yu's on the job!".
Neal Robison: From a
business perspective, things are much different at Sega now--from the president
on down--than they were when Saturn launched. There's a much different
point of view toward third-party developers. Everyone here understands
just how important the developers are to the success of the system, and
I don't think that was necessarily the case with the Saturn. This new point
of view is why I was hired. We're dedicated to fostering our relationships
with third-party developers through quality, timely tech support.
SEGA is committed from the very beginning
to supporting 3rd party developers, and that is showing through by games
like Incoming being ready for the Japanese launch.
Gamecenter: Is there
any aspect of the Dreamcast that--when you heard about it--made your jaw
hit the ground?
There is lots of RAM in the Dreamcast
for developers to have lots flexibility in their developments efforts.
Clearly the Dreamcast is shaping up to the everything you ever wanted in
a home console!
Howard Schwartz: Well, we're developing
a racing game--Jeff Gordon XS--so we've got some Sega Model 3 racing games
at the office. They look amazing. So when Sega said Dreamcast would beat
the Model 3 in terms of performance, we were like, "Cool." But even if
they don't beat the Model 3, even if they just get close, it's gonna be
amazing. Another big deal was the RAM. As someone who's developed primarily
for the consoles, this [amount of] RAM is huge. It's going to allow us
to do lots of new and cool stuff. Lastly, I'd have to say the modem was
another big thing. The only PC games I play are multiplayer, so I was definitely
(Source: The Man)
Dricas Goes Online!
is the official Japanese Dreamcast website, that is designed specifically
for those who are using their Dreamcast to access the internet. The site
is under construction, and will not be ready for prime time till the Dreamcast
launch on Nov. 27th, 1998. There is a section on the site called Game
Burn!, which will be for game news and reviews. Not sure why, but all
the screenshots shown at the site are in gif format, and not jpeg format,
which would show much better quality. The Game Burn! section has previews
of Sonic Adventure, Blue Stinger, and July.
Dreamcast Fever Hits Tokyo!
Here is a announcement
from SEGA of Europe's website:
Plans are well underway
in Japan for the impending launch of Dreamcast, Sega's next generation
128-bit digital entertainment system. Selected retailers across Japan launched
a pre-order campaign for Dreamcast on the 20th October, and within 48 hours
had taken orders for over 100,000 units!
The stringent quality checks mentioned
is just an extremly liberal term for manufacturing yield problems.
However, the overwhelming demand
for Dreamcast has meant increased pressure on technology partners such
as NEC to supply components fast enough for the manufacture of Dreamcast.
The stringent quality checks being carried out on NEC's Power VR2 chip
have lead to slippage in the manufacturing turnaround, but this will not
affect Sega's plan to deliver 1 million units by Spring 1999.
In the meantime, Shoichiro Irimajiri,
Sega Enterprises' President, has written to all official Dreamcast retailers
in Japan asking them to limit the number of pre-orders following huge customer
Dreamcast will launch in Japan
on 27th November 1998 as anticipated.
Square for Dreamcast?
No need to start celebrating yet,
as this is just a rumour. It seems that Square may port their upcoming
Playstation RPG, SaGa Frontier 2 to the Dreamcast. It has been reported
in Japan that Square has received five Dreamcast development kits. Five
of the latest kits, which is set 5. Who knows, maybe they just want to
play around with those development kits. This information comes from a
Game Fan article.
Incoming will be going gold in the
next few days, meaning that it will be ready for manufacturing. SEGA has
originally indicated that this title would be coming out on December the
23rd, but that was a mistake on their part, as Incoming will be a launch
title! This is the first time that a PC game, would be available at a console's
launch in Japan. This speaks volumes on how easy it is for a game company
to port their game from the PC to the Dreamcast in a such a limited time
with early development tools, and early development hardware. Of course
WinCE is a huge factor in the quick port. This is extremely positive news
for future developments! Here is a quote from Rage, the developer behind
Incoming on SEGA's help in the port:
The spokesperson also
stated how pleased Rage has been with the development structure and assistance
provided by Sega during Incoming's creation.
Have added previews for Jaleco's
Carrier, and SEGA Rally 2 in the games
section. All the screenshots shown are from the Japanese gaming magazines:
Weekly FamiTsu #516, Sega Saturn Magazine #32 and Saturn Fan #20. Screenshots
are provided by NoriPhd.
Howard Shih, has pointed out some
details of VF3tb as shown in the latest SEGA Saturn Magazine:
Remember that 80% completed
version at the Tokyo Game Show?
Sounds like this port is really starting
to shape up!
Well, the new version is now 85%
to 90% complete:
One screenshot shows Jacky wearing
his black jacket and blue jeans, which is his VF2 costume, and I think
you can choose more then 3 kinds of costumes for each character. Maybe
like Dead or Alive?
The resolution is no less than 640
by 480. Obvious higher then what was shown at TGS.
The size of each character is exact
to their Model 3 counterparts.
The models are very detailed, as
you can clearly see facial details, clothes, fingers, hair, etc.
The view change function has been
added, so you can see pain on the face of your opponent from your attacks.
The opening demo has been added,
and it is excellent!
SSM said that the developing team
is working hard on modelling Shun and Aoi, and they did not allow any photos
of them, because the VF3tb team want to only reveal them when they are
satisfied with how they look.
(Source: Howard Shih)
The latest issue of the Japanese
gaming magazine, Weekly FamiTsu (11/6), shows another game that is coming
to the Dreamcast. The game is Carrier, which is an adventure game from
Jaleco. Here is what NoriPhd had to say about this game:
It's an 3D action adventure
game like Resident Evil, which takes place on board a carrier. From the
screenshots I bet it's a RE style survival horror, and Metal Gear Solid
mix, with zombie-like creatures hanging around. The graphics are stunning,
even though not as good as Blue Stinger, but the character and backgrounds
are rendered well.
The release date is unknown at this
time. Because of the huge success of the Resident Evil series, we can expect
quite a slew of these type of games coming to the Dreamcast.
Hardcore Gaming's Segaholic has
put up a lot of screenshots
of Virtua Fighter 3tb, SEGA Rally 2, Buggy Heat, and House of the Dead
2. These screenshots are scanned in from the latest Japanese SEGA Saturn
Magazine. Softbank, the publisher behind SSM, is coming out with Dreamcast
Magazine (Japanese) on the 6th of November!
(Source: NoriPhd, and sad)
Dreamcast Shortage Announcement
SEGA of Japan has made an announcement
on their website that they have told retailers to stop taking any more
pre-orders for the Dreamcast, as the entire first shipment due November
27th, 1998 has been allotted. Here is a quote from a NGO article:
According to our correspondent,
two different retailers, including LAOX indicated that Sega had called
them and asked them to stop taking preorders. Another told our correspondent
that they had already received six hundred preorders and had received
a similar call.
This comes as no surprise, as SEGA could
easily sell a million Dreamcasts in Japan, on the strength of VF3tb. Sonic
Adventure will the type of game that draws in the rest. The Dreamcast is
off to a roaring start!
Buggy Heat and Aero Dancing
Gamespot news has screenshots of
Heat and Aero
Dancing. Both games will be coming from Japanese third party developer,
CRI. Buggy Heat is a dune buggy game, with on and off-road racing. Based
on the screenshots, you can see a very detailed buggy, with some impressive
transparency and shadow effects being used. Aero Dancing is an acrobatic
flight simulator, where your team, Blue Impulse has to perform stunts in
the air using fighter jets. Aero Dancing is due next year, in February
of 1999, with Buggy Heat following one month later in March. Both games
will make use of the Visual Memory System. The screenshots at Gamespot
news are from Softbank's Sega Saturn Magazine.
(Source: F5 Twister)
Dreamcast HQ New URL
Dreamcast HQ has moved to a new
URL at a new server, as they had some bandwidth/cost problems with the
last server they were on. Their new URL is: www.dreamcast-hq.net,
so update your bookmarks.
Box Gaming News has some new screenshots of Blue Angels, All Japan
Pro Wrestling Featuring Virtua 2, and The King of Fighters. The screenshot
originated at Game Informer
from this page,
which has screenshots on a whole load of Dreamcast games. The jet fighters
in Blue Angels are very detailed!
Dreamcast Expansion Port?
It seems that the Dreamcast has
an expansion port. Here is a quote from Magic
Box Gaming News:
Due to the threads of
Playstation 2, few days ago Sega told the Japanese media that the Dreamcast
is upgradeable through the expansion port, and stating that 3 - 4 millions
polygons are more than sufficient for current games, there is no need to
use 10 millions polygons for now. (What about future?)
Project Berkeley Demo
SEGA has released information that
Project Berkeley, the supposed Virtua Fighter RPG, will be released in
demo format with Virtual Fighter 3tb. This upcoming December, there will
be a conference where Yu Suzuki will unveil the game to the public. Expect
a living breathing world, where many different game genres will be on format.
The code name Project Berkeley is named after the University
of California - Berkeley, as Yu Suzuki indicated. It seems that almost
every game site spells it Berkely. What is a Berkely?
MDK2 Coming to Dreamcast
a company from Edmonton, Canada, that was started by three doctors, is
coming out with MDK2 on the Dreamcast. BioWare, will be soon be releasing
on the PC, an RPG game called Baldur's Gate, that has been receiving a
lot of attention. This game is expected to be a huge success! We can only
hope so, so that they will have lots of money for their Dreamcast projects!
MDK2 will be published for the Dreamcast by Interplay.
Here is the press
release on MDK2:
BioWare to Develop
MDK2 for Sega Dreamcast and PC
(From The Developers of Baldur's Gate Comes the Sci-Fi Sequel toMDK)
Now a company started by three doctors,
producing a game that is called Murder Death Kill? Makes you wonder! Well
it seems that these murder playing doctors, really dig the Dreamcast!
EDMONTON, Canada, Oct. 16 /PRNewswire/
-- BioWare Corp., announced today the ongoing development of their first
Sega Dreamcast title, MDK2. The sequel to last year's sci-fi action thriller
MDK, the game hosts an array of dynamic new features and technology. Built
with the breakthrough BioWare Omen Engine, MDK2 provides an unsurpassed
single-player experience with totally new and unique gameplay elements
driven by ingenuity and creativity. Published by Interplay Productions
(Nasdaq: IPLY - news) a release date of Q4, 1999 is anticipated for the
Sega Dreamcast, with a PC version to shortly follow.
MDK2 will take players back to
the unique world of MDK as originally developed by Shiny Entertainment.
The MDK2 world will counterbalance shadows and mystery with quirky situations
involving a peculiarly engaging alien race. The result will be a surreal
adventure that focuses on stealth and guile as well as outright aggression.
Players will take a third person perspective of the game's hero, Kurt Hectic,
as they control him through eight levels of creative gaming, bizarre 3D
environments, and engaging storylines. Rejoining Kurt in his adventures
will be his friends, the eccentric Dr. Fluke Hawkins and Max, the robotic
Greg Zeschuk, President and Joint
CEO of BioWare, captured the essence of the game when he explained that,
"MDK2 represents the pinnacle of single player games. Our aim with MDK2
is to explore new directions and expand beyond the constrictive environments
established in other 3D games.'' Regarding the Sega Dreamcast, Lead Programmer
on MDK2 Cameron Tofer, says, "The Dreamcast hardware gives us all of
the features that we could ever want from a gaming system. Because of the
Dreamcast we are able to take MDK2 further than we ever imagined.''
MDK2 exploits the BioWare Omen
Engine, a truly multi-platform engine developed internally at BioWare Corp.
Perhaps the most important feature of Omen is the support for real-time
level-of-detail control that allows for round, smooth surfaces and
highly detailed life-like characters and environments, all the while maintaining
high frame-rates. Other key features include realistically modeled object
physics and complex scripted AI that provides the world with life-like
inhabitants that interact with the player in an intelligent manner.
BioWare Corp. is located in Edmonton,
Alberta, Canada. As an electronic entertainment company BioWare both develops
games and creates animation for television and film. BioWare's games include
Shattered Steel, published by Interplay Productions in 1996 and the upcoming
Baldur's Gate, also published by Interplay's Black Isle division. BioWare's
animation work has also been seen in segments of the children's television
show Be Alert Bert, and the Canadian version of Intuit's Quick Tax.
Net has done a feature
for Akolyte, which is most likely coming to the Dreamcast. Revenant the
company behind Akolyte was asked recently about a Dreamcast port, and they
indicated that it is something they are strongly considering. All their
current work right now is too get the PC version done. Akolyte will be
interesting in that it is a action adventure with a very in-depth and extensive
storyline. The feature at 3dGaming Net has a lengthy preview, screenshots,
chat log and interview. Here is a quote from Revenant's website
on the technology behind Akolyte:
The Akolyte engine is
based on a proprietary 3D world engine, which uses the OpenGL API. Using
a hybridization of "portal" technology, Akolyte players will be treated
with impossible non-Euclidian worlds, interplanar gates, and unbelievable
I guess NEC will provide OpenGL for
the Dreamcast, so that games like this can be easily ported over.
The character engine is uses "bones"
technology to deform meshes dynamically while at the same time maintaining
low animation sizes and fluid, realistic character motion. And because
Akolyte uses character driven motion, all of our characters and creatures
move with solid footsteps and strides.
Given procedural textures, dynamic
material effects, and physical dynamics the level designers will be able
to place incredibly realistic and interactive objects to populate the world,
all elements which the player will be able to interact and encounter. And
with the broad functionality of 3D Studio Max and Revenant's inhouse suite
of custom tools, the designers of Akolyte are able to create worlds and
places which will occupy and enthrall even the most hardcore gaming fan.
SEGA Annouces Get Bass
The arcade fishing game that runs
on SEGA's Model 3 board is coming to the Dreamcast. I guess this was expected,
since SEGA did indicate at the Tokyo Game Show, that there will be a fishing
rod controller for the Dreamcast. SEGA has put up a webpage
at their site for this game.
Virtual Fighter RPG?
SEGA is running an advertisement
in magazines for their Project Berkeley game that Yu Suzuki is working
on. This is the game that is suppose to have 500 characters, that you can
interact with. The advertisement looks very classy, with it saying on one
page "RPG?", and on the other page it says "Coming Spring 1999" and "Produced
by Yu Suzuki". It has been mentioned on some sites that this game will
be some kind of multi-genre game, breaking the past mold of games that
are a single genre. Since the game has been in development for 3 years,
with SEGA best programmers working on it (AM2), using the power of the
Dreamcast, indicates that this game will be amazing! A demo of the game
is going to be released this December in Japan!
(Source: sad, Hardcore
Gaming message board)
More VF3tb Screenshots
SEGA has released some uninspiring
screenshots of VF3tb that looked like they where taken off of a monitor
with a camera. Why they do not do a direct screen grab is beyond me. The
screenshots are here,
at their Japanese VF3tb page.
New Grandia 2 Screenshots
A game that is sure to be a huge
hit everywhere, and something I am very much looking forward too! Gaming-Age
has some new screenshots
of this game. The spell
attacks look incredible!
Core indicated to Game-Online that
Tomb Raider will most likely not be coming to the Dreamcast. They did indicate
that a new unknown game called Herdy Gerdy will be coming. Here is a quote
from a Game-Online article:
But it's not all bad
news as far as Dreamcast fans are concerned. Jeremy finally came clean
about Herdy Gerdy - a game we broke the story on back at E3 (check the
If you visit Game-Online's site, and
notice that it is very slow, how about sending them some email letting
them know that they should do something about this ongoing problem.
"It's looking unbelievable," he
said, about Core's first Sega game in two years. "Imagine playing an interactive
Disney cartoon. That's what it's like. It's going to be the best-looking
game ever when it comes out. That game is so secret".
VideoLogic Confirms Namco?
Check this page
at VideoLogic's website. VideoLogic actual makes mention of the article
from NGO a few days ago where it was rumored that Namco will be using the
PowerVR technology in their upcoming arcade hardware. VideoLogic never
comments on rumors, but for them to put a link to the NGO article on their
website, all but confirms that Namco will be using the PowerVR architecture.
It just makes perfect sense for Namco to use this graphics technology,
as ports to the Dreamcast, and the PC market will be very cost effective.
1 Million Dreamcast's
That is the number of Dreamcast's
rumored to be available for the launch on November 27th, 1998 in Japan.
This information was printed in a Japanese newspaper a little while back,
which you can see at this Japanese website.
The newspaper article also mentions that SEGA only had 100,000 Saturn's
available for its debut in Japan, four years ago. If the article is accurate,
and SEGA has 1 million Dreamcast's available for launch, one has to wonder
if SEGA will have enough to meet demand, as it looks like SEGA will easily
sell a million Dreamcast's in the first week of the launch. Looks like
some factories are going to have to work overtime!
Namco's New Arcade Hardware
From a NGO news article:
Next Generation Online
has learned from Japanese sources that the Namco's next arcade system (possibly
called "System 13") may be very familiar indeed. According to our sources,
the new arcade system will likely use the same Hitachi Processor and Power
VR2 technology that Sega will use for Naomi and Dreamcast. System 12, Namco's
current system, uses a modified version of the PlayStation architecture
(more RAM and a faster processor). If Namco is indeed using the same guts
as the Naomi, this would be a one-two punch for Sony from a company that
has been considered, until now, one of its most valuable third parties.
Now this is very interesting news, as
recently someone who goes by the name of "The Man" sent me email that he
saw a version of Soul Calibur, that clearly was not running on System 12.
He indicated that the graphics looked much better then VF3 on the Model
3 board. Well I had my doubts over this one, but he did indicate that the
arcade where the game was, is a testing ground for new games. Funny thing
is that he asked the arcade operator, what the hardware was, and he was
told the Namco does not want that information revealed. So it is possible
that we will see Soul Calibur running on this "System 13" hardware, and
it is also likely that we will see it on the Dreamcast at a later date.
If so, this would be a very excellent response from Namco towards the Dreamcast
PowerVR To Use Rambus
This does not apply to the Dreamcast
PowerVR chip, as it uses VRAM, but this memory maybe used in the next Dreamcast
system. Dreamcast 2? Here is a press release on PowerVR using Rambus Memory
New PowerVR Graphics
Products Take Advantage of Direct Rambus Memory Systems
As you can see VideoLogic and NEC are
hard at work on succeeding generations of PowerVR technology and Hitachi
is working on the SH-5 processor. Can we all say Dreamcast 2! Expect SEGA
next machine to be backwards compatible.
London - Oct. 7th, 1998 - VideoLogic
and NEC Electronics Inc. have confirmed their plans to incorporate Direct
Rambus memory interfaces in future PowerVR graphics controller products
currently under development.
PowerVR products demand quality
performance at commodity pricing to meet performance, features and price
targets. Direct Rambus memory system components will allow PowerVR to have
faster system integration, reduced device pin count requirements and a
simpler, compact board layout.
"Memory bandwidth is essential
for high-performance graphics systems, whether in PCs, game consoles or
arcade machines, said Hossein Yassaie, president and chief executive officer,
VideoLogic. Direct Rambus DRAMs provide the highest bandwidth per I/O by
far - more than eight times the bandwidth of 100-MHz SDRAMs at a comparable
memory cost. "The broad industry support behind Direct Rambus, led by Intel's
adoption of Direct RDRAM as their next-generation PC main memory standard,
means that Direct RDRAMs will be a widely sourced commodity," said Charles
Bellfield, product marketing manager, multimedia strategic business unit,
NEC Electronics Inc.
What SEGA paid 3Dfx Interactive
SEGA settled not too long with 3Dfx
Interactive out of court concerning the contract SEGA had with them, where
3Dfx Interactive designed a graphics chipset for the Dreamcast. What was
not known was how much SEGA had to pay 3Dfx. This article
from the BBC says that SEGA had to pay ¥1.3bn, which is about 10 to
11 million US dollars. Peanuts for a company the size of SEGA. This was
not punitive damages, as SEGA paid 3Dfx Interactive what they owed them.
Sonic Team has an incredible winner
on their hands with Sonic Adventure, as most people who were extremely
fortunate to try out this game at the Tokyo Games Show, had nothing but
raving good things to say about this game. Here is a sample of this from
a Gaming-Age Online article:
Sonic Adventure (90%
Check out the rest of the article,
where they also mention many of the other Dreamcast games.
Absolutely the most graphically
beautiful videogame this attendee has ever laid eyes on. The creative design,
fabulous use of colour, inventive gameplay and sheer blistering speed marked
out Sonic Adventure as undisputed game of the show. I advise readers to
try and avoid judging this game, until the day they play it themselves.
Screenshots, and indeed not even movies do this game justice. From the
brilliantly inventive Knuckles level -- searching for crystals in a 3 dimensional
game of 'hot & cold' (see earlier Sonic unveiling report) to Tails'
white-knuckle snowboarding ride down a mountain (chased by an avalanche
and fighter jets, no less) to the crowning glory, Sonic's futuristic speedway
stage -- this is a game that just screams quality and imagination. There
are so many brilliantly different gameplay styles (a different one for
each character) with so much to do in each level, it's quite simply bewildering.
Special mention must also go to the pleasantly short load times, and the
music, which is classic Sonic Team composition and lends a wonderful sense
of style to the gameplay experience. Incidentally, what was shown at the
show, was less than 5% of the full game.
Added Naomi Section
Due to popular demand (1 person
asked for this by email) I have put up a Naomi section. Check it out by
clicking on the button on the left hand side of the screen that says 'Naomi'.
In the process, I have removed the editorial section, as I have neglected
to add any editorials to that section in quite awhile. Check the message
board, if you want to read editorial style posts, as some posts in the
message board are quite lengthy.
Dreamcast Technical Article
If you cannot get enough technical
information on the Dreamcast at this site, you may want to check out FrontLine
who just put up a technical article on the Dreamcast. Check under the news
section for Saturday, October 10th, 1998 for a link to the article at that
Price of Dreamcast in Your Currency
Since the Japanese Yen, it going
through the roof recently (went up 18% against the US dollar last week),
you may want to check to see how the Japanese Yen is in respect to your
country's currency. You can do that by going to this page
at Yahoo, where it will give you the price of the Dreamcast is US dollars,
but you can also select your own country's currency.
Naomi Means What?
It seems that Naomi is an acronym
that stands for "NEW ARCADE OPERATION MACHINE IDEA". Personally, I think
that some people at SEGA came up with that name, after having too much
too drink. As I mentioned previously Naomi is also a Japanese female name
that means "above all beauty" and that sure beats the ideal it is an acronym
for "NEW ARCADE OPERATION MACHINE IDEA". We shall soon see that Naomi games
above all beauty.
SEGA of America Official Dreamcast
SEGA of America have put up some
pages that provide information on the Dreamcast. You might want to check
it out here.
They have provided a 14 MB Sonic Adventure video,
in AVI format that is very sharp looking and worth the download.
Here is a site called www.big-boys-toys.com
that broke up the 29 MB Naomi video from last week into game specific chunks,
and the video is in QuickTime format. You may want to check it out if the
original 29 MB video was too much for you to download.
Sakura War 3
Sakura War 1 and 2 did very well
on the Saturn, and now Hiroi-san has announced Sakura War 3 for the Dreamcast.
The game will make use of the network/communications abilities of the Dreamcast.
Here is a Gamespot Japan article
on that (japanese only).
had the chance to see these games in action: Cool Boarders, Climax Landers,
Virtual On clone, and D2, in this article.
Here is a quote about Climax Landers:
One of the best looking
new games we saw in a playable format was Climax’s Climax Landers. This
RPG, from the creators of Landstalker, looks absolutely sensational. The
backgrounds are simply mind-boggling. Some of the best of what Final Fantasy
VII offers with static backgrounds is equalled in real-time 3D with this
game. And no, we aren’t exaggerating. This is going to be hot.
This game looks impressive, based on
the screenshots so far, and sounds impressive!
Psychic Force 2012
annouces game at Tokyo Game Show, at a press conference, where they unveiled
their plans on releasing Psychic Force 2012 on the Dreamcast. The game
was in playable form on the show floor at TGS. Here is what Thomas had
to say about this game:
At the Tokyo Game Show
(Friday 12:05pm), Taito Announced they will be bring Psychic Force 2012
in Spring '99. The original one was on the Playstation and arcade.
This one is the sequel to that game. It's basically a fighting game
in which the player has 360 degrees of movement and psychic projectile
Gamespot's Japan page
on this announcement.
(Source: Yusaku and Thomas)
Tokyo Game Show Screenshots!
Here is a japanese website
that has lots of screenshots
of games from the Tokyo Game Show floor. All the screenshots are located
in directory format at that website, and there is no webpages setup for
the screenshots. All the screenshots are taken from a camera, and usually
over someone's shoulder, so they are not the best quality, but they do
give you an ideal of the games on the Dreamcast. Located in one the directories
is an AVI video of SEGA Rally 2, but it is only about 5 seconds long with
average quality, and not worth downloading this 6 MB file.
Grandia 2 for Dreamcast!!!
Well, I have died and gone to heaven!
Grandia 2 is coming to the Dreamcast and it looks stunning! Head over to
and check out the two screenshots of this game released so far. Hopefully
this game will be ready for the North American Dreamcast launch.
(Source: F5 Twister)
SEGA of America's Press Release
"Geist Force" is the name of that
3D shooter that SEGA of America showed at the last E3 show in Atlanta that
wowed the crowd. Here is the press release on this impressive game:
SEGA OF AMERICA'S FIRST DREAMCAST TITLE
Debuts At TOKYO GAME SHOW
Another SEGA of America Press Release
Sega signs Babylon 5 special
effects studio to create cinematics for game
REDWOOD CITY, Calif. -- (October
8, 1998) - At the Tokyo Game Show in Japan today, Segaa Enterprises,
Ltd. unveiled the first game developed by Sega of America's internal studio
for Dreamcast, the ultimate gaming machine. The game, called "Geist Force"
in Japan, will be available December 1998. Sega selected Netter Digital
Entertainment, Inc. (NDEI), one of Hollywood's premiere digital visual
effects companies, best known for their award-winning work on Babylon 5,
to create cinematics for the game.
"Geist Force" is an enormous 3D flying
shooter set on an alien planet in the distant future. The game features
hundreds of miles of 3D mountains, deep canyons, erupting volcanoes and
rushing rivers in which to fly and fight. Players soar through detailed,
hi-resolution 3D graphics that look more like a sci-fi television show
than a videogame.
The game also offers the first-ever
full-3D special effects with true-to-life physics. When an explosion occurs,
a player's ship and the objects in the immediate area will be jolted by
the blast, as would occur in the real world. In "Geist Force," there is
no rest for the weary. The expansive memory found in Dreamcast means no
load times, creating non-stop action. And "how" you save the planet determines
your reward. The game's skill-based reward system determines a player's
fate even after he or she wins the game.
Sega enlisted NDEI to create detailed
3D cinemagraphics and visual effects for the game. The visual effects featured
in the title rival those found in Hollywood's most elaborate television
productions. Each cinematic sequence seamlessly blends with gameplay to
create a non-stop gaming experience. "Dreamcast can handle a more complex
level of graphics than any other video game system we have seen in the
past," explained Jason Netter, vice president, new business development,
NDEI. "Knowing this, our team of animators was particularly enthusiastic
about working with Sega because it allows them to move their work beyond
the world of television and motion pictures to a whole new outlet all of
"The advanced 3D graphic and audio
capabilities of Dreamcast allow our game developers to create games that
psychologically, emotionally and physically involve the player, rather
than just passively entertaining them," said Eric Hammond, vice president,
product development, Sega of America. "Working with Dreamcast, we
can now create games like 'Geist Force' where people actually play and
experience the stunning science fiction worlds they typically only see
on television shows such as Babylon 5."
Sega of America is the arm of Tokyo,
Japan-based Sega Enterprises, Ltd. responsible for the development, marketing
and distribution of Sega videogame systems and videogames in the Americas.
Sega Enterprises, Ltd. is a nearly $3.0 billion company recognized as the
industry leader in interactive digital entertainment media, and is the
only company that offers interactive entertainment experiences both inside
and outside the home. Sega of America's World Wide Web site is located
Netter Digital Entertainment, Inc.
is engaged in the acquisition, development and production of television
series, made for television movies, documentaries, theatrical motion pictures
and multimedia products. Netter is internationally recognized for
its award-winning visual effects for the critically acclaimed television
series Babylon 5, produced in association with J. Michael Straczynski's
Synthetic World, Ltd. under Babylonian Productions. The company recently
announced the new series Crusade, with J. Michael Straczynski, which will
air on Turner Network Television (TNT) in the fall.
Sega Pioneers Multiplayer
Online Gaming for Dreamcast Console
Sega Continues Securing Key Content
and Technology Partners for North America Dreamcast Line-Up
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Oct.
8, 1998--Sega of America today announced it has teamed with Massachusetts-based
Turbine Entertainment Software Corp. to create the world's first massive
multiplayer Internet console game for Sega's Dreamcast(tm), the ultimate
The companies are currently working
on a revolutionary science fiction exploration game that will accommodate
thousands of players at one time. In this title, a gamer will explore hundreds
of square miles of terrain alongside other Dreamcast players.
Under the agreement, Turbine is developing
the game, using its proprietary tools and unparalleled server and networking
technologies. Sega will publish and distribute the title and contribute
to its creative design and content.
Online gaming is booming. Industry
experts from the Yankee Group, a prominent analyst firm focusing on Internet
technology, anticipate online gaming will encompass more than nine million
households by the year 2000. Sega will deliver online gaming experiences
in a plug-and-play environment with Dreamcast.
The customized gaming architecture
in Dreamcast makes it the only console capable of handling massive multiplayer
online gaming in high-resolution, 3D graphic environments.
"Our goal is to exceed consumer expectations
in console-based online gaming,'' said Eric Hammond, vice president of
product development, Sega of America. "Sega is committed to providing Dreamcast
gamers with the best in video game entertainment, and we are locking in
key partners such as Turbine early in the process to make it happen.''
Sega and Turbine are designing the
game to take full advantage of the console's 128-bit 3D graphics engine
and its hyper-fast central processing unit.
Unlike online PC games, this multiplayer
console game will be the first of its kind to exploit the possibilities
of plug-and-play ease-of-use, giving gamers the opportunity to turn on
their Dreamcast and jump right into a massive world of non-stop adventure
with gamers around the country.
"Dreamcast's Internet access lets
us bring the massive multiplayer experience to console games, changing
the way they are played,'' said Dan Scherlis, CEO, Turbine Entertainment.
"Turbine's rapid-development game
engine and client/server technology are complemented by Dreamcast's advanced
graphics. Sega brings remarkable vision and creativity to our relationship
and together, we are making revolutionary advances in the arena of multiplayer
Turbine is focused on massive multiplayer
game development, with designers and artists specializing in that unique
medium. The Turbine game engine offers proprietary tool sets and technology,
showcased by Dreamcast's ground-breaking abilities.
The Turbine system provides a 3D
graphics/physics engine that enables fast, real-time rendering; scalable,
fault-tolerant server technology that lets thousands of players explore
and interact simultaneously in a shared world; content delivery technologies
that allow new game world content to be delivered as-needed; and proprietary
technologies that help compensate for the communication latencies of today's
Sega will release more details regarding
this multiplayer game in the near future.
Sega of America is the arm of Tokyo-based
Sega Enterprises, Ltd. responsible for the development, marketing and distribution
of Sega videogame systems and videogames in the Americas.
Sega Enterprises, Ltd. is a nearly
$3.0 billion company recognized as the industry leader in interactive digital
entertainment media, and is the only company that offers interactive entertainment
experiences both inside and outside the home. Sega of America's World Wide
Web site is located at (http://www.sega.com).
Turbine Entertainment Software Corp.
(www.turbinegames.com) is a privately-held
game developer, based in Westwood, Mass. on Boston's Route 128. Turbine's
first title, Asheron's Call, will be published in early 1999.
Turbine's creative and technical
staff are focused on creating massive multiplayer games. The Turbine Engine
includes the client, server and network technologies for those games and
the tool sets to rapidly implement them.
Capcom Press Release
sets Dreamcast game version sales target
TOKYO, Oct 7 - Japanese software
house Capcom Co Ltd said on Wednesday it aimed to sell one million units
of a new version of its Biohazard computer game that will be compatible
with Sega Enterprises Ltd's new console, Dreamcast. The company declined
to give details of when it hoped to achieve the one million unit sales
target but said most sales were likely to be made in the period shortly
after the new version's launch.
Dreamcast Press Releases
Here are a number of press releases
that were released today:
moves forward to produce Dreamcast machine
Code Name: Project Berkeley
Japanese game maker Sega Enterprises
Ltd said Tuesday that Namco Ltd would develop game software for its new
home-use game machine Dreamcast, which is scheduled to hit the Japanese
market on Nov. 27.
Additional Video Game Publishers Pledge Support for Sega's Dreamcast
The list of third party video
game publishers supporting SEGA's Dreamcast, the ultimate gaming machine,
continues to grow.
to develop software for Sega's Dreamcast
TOKYO, Oct 6 - Japanese computer
game maker Sega Enterprises Ltd said on Tuesday software company Namco
Ltd would develop games for its new home-use console Dreamcast. Sega President
Shoichiro Irimajiri said his company, which has seen its current Sega Saturn
games console eclipsed by rival Sony Corp's PlayStation, was hoping Namco
would help attract a wider audience for the Dreamcast.
That is the code name of the game
that Yu Suzuki and AM2 is working on for the Dreamcast. This is the game
that is rumored to be a Virtua Fighter RPG, but that is still unconfirmed.
Now here is some bad news: it will not be available till after April 1999.
Be sure to check out this article
at NGO, as this game sounds like the most amazing game of all time! Here
is a quote from that article:
Secondly come game details,
few as they may be. Berkely is obviously some form of hybrid adventure/role-playing
experience, and Suzuki has confirmed that it will feature no less than
five hundred characters which may be interacted with. His goal all along
has been to create a massive game world (the largest ever conceived, by
his account), and a realistic one to boot. There was talk of people-packed
streets, frolicking animals, and even airplanes. In essence, a living,
breathing game world. Not much to go on yet, but intriguing nonetheless.
This game has been in development for
the past 3 years!
Sega Enterprises Ties Up With
WebTV To Sell Dreamcast Game
TOKYO (Nikkei)-Sega Enterprises
Ltd. has formed a tie-up with WebTV Networks Inc. to promote sales of its
128-bit Dreamcast home video game as a set with an Internet TV browser,
company sources said. The Japanese arcade equipment maker hopes to expand
the scope of its operations to take in the Internet, while the California-based
company sees the arrangement as a way to win over game players to its Internet
The above article
comes from NIKKEI NET.
The Dreamcast game, without the
browser, will be released in November. Sega will begin next spring packaging
a special WebTV CD-ROM along with the game set. Game players who subscribe
to WebTV will be able to go online on their TV screen and compete with
opponents over the Internet.
WebTV's subscriber list has remained
stuck below the 100,000 level. The company hopes the linkage with the Dreamcast
game, with sales projected at 1 million copies by the end of the year alone,
will help broaden its marketing base of potential users.
(The Nihon Keizai Shimbun Tuesday
Resident Evil Exclusive To Dreamcast!
This is very big news! Incredible
that Capcom has indicated at the second New Challenge Conference for the
Dreamcast, that Biohazard (Japan) / Resident Evil (North American/Europe)
Three will be exclusive to the Dreamcast! The name for the game in Japan
will be Biohazard Code Veronica. Here is a quote from a Game-Online article
Mr. Okamoto, creator
of Resident Evil, said "Dreamcast is the machine which makes all creators
dreams come true. We have chosen Dreamcast as the console for our soon
to be launched Bio Hazard".
This game is one out of 45 games that
was announced at this conference.
Blue Stinger Movie!
Climax Graphics has released there
QuickTime movie of Blue Stinger on the internet. It is 10 MB in size, and
it shows a lot of the game. Quality of the video could be better, as it
is grainy and low in color. You can download the video here
from Climax Graphics Japanese website. The connection is very slow, so
it will take a long time to download. The video shows that this game is
going to be very impressive, with dynamic lighting effects; huge areas
to explore, including jungle areas, where the main character has to walk,
run, and even swim to explore his environment; awesome explosions from
powerful weapons, like rocket launchers, machine gun, lasers, etc.; huge
complex modeled enemies that animate with lots of life like movements;
great sound effects from the explosions, and weapon firing, etc.; dynamic
camera angles and movements! It must be cold in the game world, as you
can see the main character's breath. I strongly recommend you download
this video, as this game looks incredible! You can download the movie here
also at Gaming-Age Online.
Game Release Schedule
Twelve games will be released for
the Dreamcast in 1998, and all within a month of it's introduction into
the Japanese market:
November 27th, 1998
Godzilla Generations, by Sega, type:action
Sega Rally 2, by Sega, type: racing
Virtua Fighter 3tb, by Sega, type:
Pen Pen Triathalon, by General Entertainment,
type: racing action
July, by Fortyfive, type: cinematic
December 3rd, 1998
Blue Stinger, by Sega, type: action
December 10th, 1998
Geist Force, by Sega, type: shooting
December 17th, 1998
Sonic Adventure, by Sega, type:
December 23rd, 1998
Incoming, by Imagineer, type: shooting
Evolution, by Sega/ESP/Sting, type:
Seventh Cross, by Nihon Denki, type:
Monaco Grand Prix, by UbiSoft, type:
You can check out what is coming
in 1999 at this Gamespot News article,
and also this Game-Online article.
That Gamespot News article also has the first screenshots of Virtua Fighter
3 team battle, and SEGA Rally 2 running on the Dreamcast!
More Climax Landers Screenshots!
SEGA's Japanese Dreamcast site has
nine new screenshots
of Climax's impressive Climax Landers. At the upcoming Tokyo Game Show
'98 (Oct. 9th - Oct. 16th), Ken Naito of Climax
will talk about his company's development efforts on the Dreamcast. He
will be of course be showing Climax Landers at this event. He is what Thomas
had to say (by email) about Climax's development team:
I looked at the staff
at Climax. (at their website) The team consists of 18 guys and no women.
The team's located in Tokyo. They basically have 7 SGI workstations, 9
Macs and 12 PCs. Hmmm.... So that's what it takes to put a game together...
(Source: Joe Musashi and Thomas)
Blue Stinger Video
On the front page of Climax Graphics
is the release date of the Quicktime video of Blue Stinger. The date is
October 10th (Wednesday) at Midnight (Tokyo time). The location of the
page is here
(page is in Japanese). The location will be the 4th link on that page,
and we will have to wait for the direct link to the video, as it is not
Screenshots for Four New Titles
SEGA of Japan has released screenshots
of four upcoming Dreamcast games at their Japanese Dreamcast
Check this directory
at SEGA of Japan's Dreamcast website that list all the games. On the SEGA
Rally 2 page
they show three screenshots, but I am sure they are from the arcade version.
- turn-based RPG with auto-generated dungeons based in a mechanized society.
Being developed by Sting, which is the development company that gave us
Baroque on the Saturn. Our preview
of this game in the game
Make a Pro Baseball Team - wacky style Baseball where all the players
are two feet tall with big heads. This game offers very serious simulation
play, even though the graphics are strange.
Golf - wacky style golf game. A game that is sure to have very limited
appeal among console gamers.
Make a Pro Soccer Club - Very serious simulation play, with so-so graphics.
(Source: Joe Musashi)
id is Not a Dreamcast Developer
X printed this the other day:
Today, we received word
from an extremely reliable source close to Sega of America that ID Software
have gone ahead in secrecy, and signed on as a Dreamcast developer. As
well as that, a deal between Sega and the highly successful developers
have supposedly taken place. This deal includes 3 games for Dreamcast,
which will all have online multiplayer features. 1 of which may indeed
be Quake Arena! The last two games are being kept in complete secrecy.
Here is id's response from Todd Hollenshead:
Not a single ounce of
truth in it. We've has some discussion with Sega about what DreamCast will
be, but I personally don't expect to see it in the U.S. until Christmas
1999. Also, it would be very unusual for us to take on console development
completely internally. As you know, that's not what we do best. Making
the most action-packed, fastest, most-playable, Internet-friendly games
for the PC (with a touch of violence ;) is our bread-and-butter and we
have no plans on moving away from that for the foreseeable future.
The above quote comes from Blues
New Climax Landers Screenshots
Climax has released twenty new screenshots
of their RPG: Climax Landers! This game looks amazing! A full 3D world,
with beautiful texturing. The lighting and transparency effects looks awesome!
Check it out here
at Climax's Japanese website. Seeing this game move at 60 fps will be quite
a sight! Character information screens are located here.
Story and world overview screens is located here.
You can check out our preview of the game here
in the game section.
(Source: Ni Dopal)
Sega To Market Game System With
More details on SEGA's Internet
access with the Dreamcast from this article:
TOKYO (Nikkei)-Sega Enterprises
Ltd. (7964) will feature a host of Internet functions in the Dreamcast
128-bit home video game system to be released in November in Japan, company
sources said Wednesday. The system will likely be priced at around 30,000
Buy games from SEGA's website by downloading
them? That must be an error. That has to be referring to additional levels,
characters, etc., and not referring to a whole game.
The machine has both an Internet
browser and software to support e-mail. Users will be able to buy games
by downloading them from Sega's Web site, with prepaid cards to be made
available for customers who do not have credit cards.
Competition against other players
through the Internet will also be supported.
Sega currently ranks third in
the world market for home video game systems, but hopes Dreamcast will
enable it to catch market leader Sony Computer Entertainment Inc., which
sells the popular PlayStation machine.
(The Nihon Keizai Shimbun Thursday